I was watching a C4D modeling guide today: the “magic of the slide tool”. It explains a trick in C4D: Ctrl + edge slide. With it you can create evenly spaced support edges along selected edges (for hard surface work), and also control the direction of edge flow.
But in Blender I couldn’t think of a tool that does the same thing, so I searched online.
Method:
Use Alt V Rip Fill (Rip Vertices and Fill).
It’s documented in the manual here.
How to use:
- Select the edge you want to duplicate, put the cursor in the direction you want the new edge to go, press
Alt V. - Then press
Gto slide the newly created edge along the mesh (Alt Vleaves it in free-moveGstate; pressingGagain switches toGGedge/vertex slide).
Limitations:
- This only covers part of C4D’s
Ctrl + edge slide: creating support edges and controlling flow. - It cannot create support edges at mesh boundaries.
Ref:
Edge slide with edge duplicate
While writing this I also saw another method:
Ctrl Shift R Offset Edge Loop Tool (Loop Cut and Slide).
Link: Duplicate and slide edge (rip from boundary)
Seems more convenient than Alt V.
I don’t fully understand it yet. I’ll leave it here and revisit after learning more.
Continuing the modeling guide today, I also noticed Ctrl B Bevel can create support edges too.
Each of these tools has its own strengths. I’ll analyze them after I finish all the videos.
2019/11/26 update
miao miao miao